The game server is online and players are connected.
Server diagnostics
Private reachability checks, host metrics, and fallback data for troubleshooting.
Runtime count with fallback to connection data.
Current web host sample.
11 GB used by the host.
Clear stale live users
Use this when the website is still showing connected players after the game server has restarted, crashed, or lost its disconnect events.
- Runtime
- Online
- Website roster
- 9
- Last manual reset
- Never
This clears the website’s current roster snapshot only. New connection events will repopulate it automatically.
Post a public status
Create, customize, and maintain notices shown on the public status page and homepage noticeboard.
Your public update preview will appear here before you post it.
Posted statuses
Newest notices appear first. Keep this list focused so players see only what matters.
Expect a five minute restart around midnight while we apply the patch.
Posted by Marcus ValeFishing payouts were rebalanced and the courier timer now pauses while you are in a menu.
Posted by Marcus ValeMayoral debate at city hall, 8 PM server time. Candidates, bring your posters.
Posted by Riley ChenPerformance pages
Flip between lightweight history pages for RAM, CPU, latency, and bandwidth. Samples are captured as the status endpoint is checked.
Network checks
These details are staff-only so the public page stays clean.
No query attempts were recorded for this request.
Process and data checks
Useful when UDP server queries are blocked or hairpin routing fails on the same host.
Game data is readable.
Portal process
Lightweight web process metrics without exposing hardware details.
- Web uptime
- 0m
- Host uptime
- 6d 0h
- Web RAM
- 275 MB
- Heap used
- 101 MB
Online
The game server is online and players are connected.